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D.D. Old priv cfg

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1 D.D. Old priv cfg on Mon Jan 03, 2011 9:58 am

here we go!

A screen In Swag Server (headshot server)




It works well not only with sniping weapon but with mp40 and thommy too!!



REBORN
Code:
----> Aimbot
    rb_set aimtype always
    rb_set autofire on
    rb_set fov 360
    rb_set aimsort Threat
    rb_set locktarget off
    rb_set headbody headpriority
    rb_set hitbox custom
    rb_set trace randvolume
    rb_set predself_type 2
    rb_set atkvalid on
    rb_set predtarget -0.004    rb_set predself 0.002
    rb_set dynamicHitbox 0.435
    rb_set coop friends
    rb_set autocrouch on
    rb_set animcor 10.000
    rb_set preaim on
    rb_set preaimtime 100.000
    rb_set preshoot on
    rb_set preshoottime 50.000
    rb_set origviewvalues off
 
----> custom hitbox
    rb_set vecstand 3.184 -0.314 4.709
    rb_set veccrouch 1.570 0.493 2.466
    rb_set vecprone 0.000 0.000 5.108
    rb_set vecrun 1.570 -0.314 4.888
    rb_set veccrawl 1.659 0.045 4.170
    rb_set hb_size 0.000 9.520 15.000   

----> weapon config
    rb_set autopoints high

----> visuals
    rb_set wallhack on
    rb_set blackout off
    rb_set weapzoom off
    rb_set smoketransp 0
    rb_set radarrange 3000.000

----> chams
    rb_set champlayer off
    rb_set chamweapon off
    rb_set ourweapcham on
 
----> hitbox display
    rb_set headhitbox on
    rb_set headaxes on
    rb_set bodyhitbox on
    rb_set bulletrail on
    rb_set railwallhack on

----> color
    rb_set colorteam 88,173,67
    rb_set colorteamhid 0,151,199
    rb_set colorenemy 171,0,0
    rb_set colorenemyhid 247,160,137
    rb_set colorinvuln 247,156,112
    rb_set colorteamweap 243,121,112
    rb_set colorenemyweap 153,139,0
    rb_set colorhealth 4,182,237
    rb_set colorammo 244,236,55
    rb_set rampagenum 5
    rb_set rampagenotify on
    rb_set headhitbox on
    rb_set headaxes on
    rb_set bodyhitbox on
    rb_set bulletrail on
    rb_set railwallhack on
    rb_set colorheadhb 0.961,1.635,0.745
    rb_set colorbodyhb 0.459,0.000,0.051
    rb_set colorbulletrail 0.247,0.729,0.522
    rb_set colorxaxis 0.624,0.812,0.400
    rb_set coloryaxis 0.753,0.255,0.604
    rb_set colorzaxis 0.824,0.573,0.757

----> r_settings
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_mode "6"
r_noportals "1"
r_intensity "1.5"
r_ingamevideo "0"
r_flares "0"
r_drawsun "0"
r_finish "1"
r_fastsky "1"
r_subdivisions "999"
r_fullscreen "1"
r_ext_gamma_control "1" 
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST" 
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST" 
r_stereo "0"
r_stencilbits "0" 
r_shownormals "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "2
r_showsky "0"
r_primitives "0"
r_roundImagesDown "5" 
r_swapInterval "0" 
r_lodCurveError "0" 
r_colorbits "16" unsafe
r_texturebits "16" unsafe
r_depthbits "16" unsafe
r_detailtextures "0" 
r_textureMode "GL_LINEAR_MIPMAP_NEAREST" 
r_vertexLight "1"
r_gamma "1.7" 
r_ignorehwgamma "1" 
r_overBrightBits "0" 
r_MaPoverBrightBits "3" 
r_ignoreFastPath "0" 
r_primitives "0" 
r_lowMemTextureSize "2048" 
r_picmip "0" 
r_picmip2 "3" 
r_rmse "0" 
r_uifullscreen "0"
r_displayrefresh "0" unsafe
r_ext_compressed_textures "1" 
r_ext_compiled_vertex_array "1" 
r_ext_multitexture "1" 
r_ext_texture_filter_anisotropic "0"
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_ext_ATI_pntriangles "0"
r_ext_NV_fog_dist "0"
r_nocull "0" 
r_clamptoedge "0"
r_simplemipmaps "0"
 
----> cg_settings
cg_autoReload "1"
cg_runpitch "0"
cg_runroll "0"
cg_weaponcycledelay "0" 
cg_gibs "0" 
cg_showblood "0" 
cg_bloodTime "0" 
cg_blinktime "100"
cg_scorePlums "0" 
cg_draw3dIcons "0" 
cg_simpleItems "0" 
cg_marktime "0" 
cg_marks "0" 
cg_brassTime "0" 
cg_draw2D "1" 
cg_draw3dIcons "0" 
cg_drawAttacker "0" 
cg_drawStatus "1" 
cg_drawTimer "0" 
cg_drawGun "1"
cg_drawFPS "1"
cg_lagometer "1"
cg_bobroll "0" 
cg_bobpitch "0" 
cg_bobyaw "0"
cg_bobup "0" 
cg_wolfparticles "0" 
cg_shadows "0" 
cg_predictItems "0" 
cg_bloodFlash "0" 
cg_blooddamageblend "0"
cg_popupLimboMenu "0" 
cg_crosshairPulse "0" 
cg_coronafardist "0"
cg_coronas "0"
cg_atmosphericEffects "0"
cg_crosshairColorAlt "red"
cg_crosshairAlpha "1.0"
cg_crosshairColor "cyan"
cg_drawCrosshair "9"
cg_crosshairSize "40"
cg_complaintPopUp "0"
cg_zoomstepsniper "4"
cg_bobup "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_runpitch "0"
cg_runroll "0"
cg_bobyaw "0"
cg_fallkick "0"
cg_damagekick "0"
cg_impactvibration "0"
cg_smoothclients "1"
cg_drawdamagekick "0"
cg_drawfallkick "0"
cg_fov "120"
 
----> com_settings
com_hunkMegs "250"
com_zoneMegs "30"
com_soundMegs "30"
com_blood "1"
com_maxfps "125"
com_crashed "0"
 
----> b_settings
b_drawclock "1"
b_althud "2"
b_hitsounds "1"
b_hudYoffset "10"
b_althudflags "0"
b_fireteamalpha "1"
b_drawranks "0"
b_tracers "2"
b_muzzleflash "0"
 
----> s_settings
s_mixahead "0.15" 
s_mixprestep "0.03" 
s_loadas8bit "1" 
s_compression "1" 
s_khz "20" 
s_musicvolume "0" 
s_doppler "1" 
 
----> mouse_settings
m_pitch "0.017"
m_yaw "0.022"
cl_mouseAccel "0"

SKULLTRAIL
Code:
----> Aimbot
    eth_set aimtype always
    eth_set autofire on
    eth_set fov 360
    eth_set aimsort Threat
    eth_set locktarget off
    eth_set headbody headpriority
    eth_set hitbox custom
    eth_set trace randvolume
    eth_set predself_type 2
    eth_set atkvalid on
    eth_set predtarget -0.004    eth_set predself 0.002
    eth_set dynamicHitbox 0.435
    eth_set coop friends
    eth_set autocrouch on
    eth_set animcor 10.000
    eth_set preaim on
    eth_set preaimtime 100.000
    eth_set preshoot on
    eth_set preshoottime 50.000
    eth_set origviewvalues off
 
----> custom hitbox
    eth_set vecstand 3.184 -0.314 4.709
    eth_set veccrouch 1.570 0.493 2.466
    eth_set vecprone 0.000 0.000 5.108
    eth_set vecrun 1.570 -0.314 4.888
    eth_set veccrawl 1.659 0.045 4.170
    eth_set hb_size 0.000 9.520 15.000   

----> weapon config
    eth_set autopoints high

----> visuals
    eth_set wallhack on
    eth_set blackout off
    eth_set weapzoom off
    eth_set smoketransp 0
    eth_set radarrange 3000.000

----> chams
    eth_set champlayer off
    eth_set chamweapon off
    eth_set ourweapcham on
 
----> hitbox display
    eth_set headhitbox on
    eth_set headaxes on
    eth_set bodyhitbox on
    eth_set bulletrail on
    eth_set railwallhack on

----> color
    eth_set colorteam 88,173,67
    eth_set colorteamhid 0,151,199
    eth_set colorenemy 171,0,0
    eth_set colorenemyhid 247,160,137
    eth_set colorinvuln 247,156,112
    eth_set colorteamweap 243,121,112
    eth_set colorenemyweap 153,139,0
    eth_set colorhealth 4,182,237
    eth_set colorammo 244,236,55
    eth_set rampagenum 5
    eth_set rampagenotify on
    eth_set headhitbox on
    eth_set headaxes on
    eth_set bodyhitbox on
    eth_set bulletrail on
    eth_set railwallhack on
    eth_set colorheadhb 0.961,1.635,0.745
    eth_set coloethodyhb 0.459,0.000,0.051
    eth_set coloethulletrail 0.247,0.729,0.522
    eth_set colorxaxis 0.624,0.812,0.400
    eth_set coloryaxis 0.753,0.255,0.604
    eth_set colorzaxis 0.824,0.573,0.757

----> r_settings
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_mode "6"
r_noportals "1"
r_intensity "1.5"
r_ingamevideo "0"
r_flares "0"
r_drawsun "0"
r_finish "1"
r_fastsky "1"
r_subdivisions "999"
r_fullscreen "1"
r_ext_gamma_control "1" 
r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST" 
r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST" 
r_stereo "0"
r_stencilbits "0" 
r_shownormals "0"
r_showmodelbounds "0"
r_dynamiclight "0"
r_lodbias "2
r_showsky "0"
r_primitives "0"
r_roundImagesDown "5" 
r_swapInterval "0" 
r_lodCurveError "0" 
r_coloethits "16" unsafe
r_texturebits "16" unsafe
r_depthbits "16" unsafe
r_detailtextures "0" 
r_textureMode "GL_LINEAR_MIPMAP_NEAREST" 
r_vertexLight "1"
r_gamma "1.7" 
r_ignorehwgamma "1" 
r_oveethrightBits "0" 
r_MaPoveethrightBits "3" 
r_ignoreFastPath "0" 
r_primitives "0" 
r_lowMemTextureSize "2048" 
r_picmip "0" 
r_picmip2 "3" 
r_rmse "0" 
r_uifullscreen "0"
r_displayrefresh "0" unsafe
r_ext_compressed_textures "1" 
r_ext_compiled_vertex_array "1" 
r_ext_multitexture "1" 
r_ext_texture_filter_anisotropic "0"
r_ati_fsaa_samples "0"
r_ati_truform_tess "0"
r_ext_ATI_pntriangles "0"
r_ext_NV_fog_dist "0"
r_nocull "0" 
r_clamptoedge "0"
r_simplemipmaps "0"
 
----> cg_settings
cg_autoReload "1"
cg_runpitch "0"
cg_runroll "0"
cg_weaponcycledelay "0" 
cg_gibs "0" 
cg_showblood "0" 
cg_bloodTime "0" 
cg_blinktime "100"
cg_scorePlums "0" 
cg_draw3dIcons "0" 
cg_simpleItems "0" 
cg_marktime "0" 
cg_marks "0" 
cg_brassTime "0" 
cg_draw2D "1" 
cg_draw3dIcons "0" 
cg_drawAttacker "0" 
cg_drawStatus "1" 
cg_drawTimer "0" 
cg_drawGun "1"
cg_drawFPS "1"
cg_lagometer "1"
cg_bobroll "0" 
cg_bobpitch "0" 
cg_bobyaw "0"
cg_bobup "0" 
cg_wolfparticles "0" 
cg_shadows "0" 
cg_predictItems "0" 
cg_bloodFlash "0" 
cg_blooddamageblend "0"
cg_popupLimboMenu "0" 
cg_crosshairPulse "0" 
cg_coronafardist "0"
cg_coronas "0"
cg_atmosphericEffects "0"
cg_crosshairColorAlt "red"
cg_crosshairAlpha "1.0"
cg_crosshairColor "cyan"
cg_drawCrosshair "9"
cg_crosshairSize "40"
cg_complaintPopUp "0"
cg_zoomstepsniper "4"
cg_bobup "0"
cg_bobpitch "0"
cg_bobroll "0"
cg_runpitch "0"
cg_runroll "0"
cg_bobyaw "0"
cg_fallkick "0"
cg_damagekick "0"
cg_impactvibration "0"
cg_smoothclients "1"
cg_drawdamagekick "0"
cg_drawfallkick "0"
cg_fov "120"
 
----> com_settings
com_hunkMegs "250"
com_zoneMegs "30"
com_soundMegs "30"
com_blood "1"
com_maxfps "125"
com_crashed "0"
 
----> b_settings
b_drawclock "1"
b_althud "2"
b_hitsounds "1"
b_hudYoffset "10"
b_althudflags "0"
b_fireteamalpha "1"
b_drawranks "0"
b_tracers "2"
b_muzzleflash "0"
 
----> s_settings
s_mixahead "0.15" 
s_mixprestep "0.03" 
s_loadas8bit "1" 
s_compression "1" 
s_khz "20" 
s_musicvolume "0" 
s_doppler "1" 
 
----> mouse_settings
m_pitch "0.017"
m_yaw "0.022"
cl_mouseAccel "0"

Hope u enjoy it!

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2 Re: D.D. Old priv cfg on Mon Jan 03, 2011 10:06 am

that's the one you posted ages ago on aimbots.net xD
I already has it !

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3 Re: D.D. Old priv cfg on Mon Jan 03, 2011 10:14 am

$murf wrote:that's the one you posted ages ago on aimbots.net xD
I already has it !

yes is still good, sometimes I keep use it Wink obviously like all cfg u have to tweak it to you Wink

btw newest ownage cfg I won't share here, in VIP section it's possible, here nope Wink

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4 Re: D.D. Old priv cfg on Mon Jan 03, 2011 10:44 am

Thanks DeathDealer Smile

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